4. Rhythm & the grid — beats, bars, and steps

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Music has a heartbeat. Tap your foot to a song — each tap is a beat.

In a drum row, each character is one step: x = play, . = stay silent.

bpm 120
steps 16
kick  x...x...x...x...     # a hit on every 4th box = a steady "four-on-the-floor"
hat   x.x.x.x.x.x.x.x.     # a tick every other box

Real names: tempo (BPM), beat, bar/measure, step/grid resolution, swing/shuffle, humanization.

Live now: the beats header (beats 3 = waltz feel), swing (swing 0.1 nudges the off-beat steps a touch late), and humanize (humanize 0.4 gently varies each hit’s loudness and lays its timing back a few milliseconds — plus per-note pitch and brightness drift — so it sounds less machine-perfect).


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