Learn: Sound & Music for .track
You do not need to know music or sound engineering to use .track. But the language
borrows words from those worlds, and it’s more fun (and you’ll make better songs) once you
know what they mean.
This is a beginner’s learning path. Each lesson explains one idea in plain language —
simple enough for a curious kid — and always gives the real grown-up name (so you pick up the
proper vocabulary) plus a tiny .track example.
A living curriculum. As
.trackgrows (features arrive in phases), these lessons grow with it. When a word in a.trackfile confuses you, the matching lesson here should explain it.
The path
- What is sound, really? — vibration, pitch, loudness
- Notes & octaves — letter names,
A4 = 440 Hz - Scales & degrees — note families and moods
- Rhythm & the grid — bpm, beats, bars, steps, swing
- Loud & soft — velocity (
oxX) - Oscillators & waveforms — the “colors” of sound
- The ADSR envelope — a note’s life story
- Filters — sunglasses for sound
- Fattening tricks — unison, sub, FM, wobble
- Effects — drive, crush, chorus, delay, reverb, compression
- Stereo & pan — left, right, and the space between
- Sidechain — the “pumping” trick
- Notes that hold, stop, or slide — gate, tie, rest, glide
- Patterns that play themselves — chords, rolls, randomness
- Mixing, master & the limiter — the final polish
- Projects & the timeline — layering songs & clips, placements, the visual editor
📒 Glossary cheat-sheet — every .track word → plain meaning → real term
How to use this
Don’t memorize it. Skim a lesson, make a beat, and come back when a word makes you curious. That’s the fun way to learn.