Learn: Sound & Music for .track

You do not need to know music or sound engineering to use .track. But the language borrows words from those worlds, and it’s more fun (and you’ll make better songs) once you know what they mean.

This is a beginner’s learning path. Each lesson explains one idea in plain language — simple enough for a curious kid — and always gives the real grown-up name (so you pick up the proper vocabulary) plus a tiny .track example.

A living curriculum. As .track grows (features arrive in phases), these lessons grow with it. When a word in a .track file confuses you, the matching lesson here should explain it.

The path

  1. What is sound, really? — vibration, pitch, loudness
  2. Notes & octaves — letter names, A4 = 440 Hz
  3. Scales & degrees — note families and moods
  4. Rhythm & the grid — bpm, beats, bars, steps, swing
  5. Loud & soft — velocity (o x X)
  6. Oscillators & waveforms — the “colors” of sound
  7. The ADSR envelope — a note’s life story
  8. Filters — sunglasses for sound
  9. Fattening tricks — unison, sub, FM, wobble
  10. Effects — drive, crush, chorus, delay, reverb, compression
  11. Stereo & pan — left, right, and the space between
  12. Sidechain — the “pumping” trick
  13. Notes that hold, stop, or slide — gate, tie, rest, glide
  14. Patterns that play themselves — chords, rolls, randomness
  15. Mixing, master & the limiter — the final polish
  16. Projects & the timeline — layering songs & clips, placements, the visual editor

📒 Glossary cheat-sheet — every .track word → plain meaning → real term

How to use this

Don’t memorize it. Skim a lesson, make a beat, and come back when a word makes you curious. That’s the fun way to learn.